Context
3rd year project at ICAN
Constraint
Design a game in one year with the theme "relativity".
Support
Touch tablet. (there is also a PC prototype)
Roles
Game Designer.
Pitch
You play an Earth cook embarked in a space travelling kitchen.
You will go from planet to planet to demonstrate your cooking skills.
In this way, you will reach the centre of the galaxy, where your greatest challenge lies!
This work will not be easy, you will have to improve yourself, your environment
and adapt to different unexpected situation
GamePlay
The principle of Spaceship Cuisine is time management and multi-tasking.
The player receives orders to produce certain dishes (ingredients and cooking).
He will then have to use the appropriate workshops to cut the ingredients and cook them.
Other workshops to manage (ingredient stock, energy...) and random events (Tentacle, alien attack...),
are there to challenge the player on his decision making.
The particularity of the game is that there are two points of view with the camera.
At first he has an overview that allows him to monitor the entire kitchen, but
it cannot affect the workshops (for example, cutting a carrot).
To act on a workshop it must zoom in on it. But then he can no longer supervise the kitchen.