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Context
First project in my 4th year at ICAN. I was design and produce in one week.
Constraint
Design a project with an innovative controller.
Role
2D artist, Game Designer with some Narration Design
Pitch
L'épopée de Dyg (Dyg is the ship) is a innocent story told by a child with puppets.
Intention
The intention was to create a feal of dread despite the child-like depiction of the visual. We tried to create this atmosphere with the music and some not implemented challenge like passing throught a storm.
Game Play
Every white key on the piano is like to a cardboard waves in the game.
Holding a key will make the waves go higher. Pressing quickly a key will make the waves burst quickly.
The boat is affected by the waves. The player move the boat indireclty that way.
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